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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / viking2 / models.lua < prev   
Text File  |  2005-07-16  |  4KB  |  209 lines

  1.  
  2. createRoom(53, 29, "images/"..codename.."/drakar-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. .........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.......
  8. ........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........
  9. ........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........
  10. .........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.......
  11. ........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.......
  12. ..........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........
  13. .........XXXXXX..........XXXXXXXXXXXXXXXXXXX........
  14. .........XX................XX......XXXXXXXXX........
  15. ...........................XX...........XXXXX.......
  16. ..XXXX.....................XX.............XXXX......
  17. ...X.X......................................X.......
  18. ..XXXX.....................XX.......................
  19. ....XX.....................XX.......................
  20. ....XX.....................XX.......................
  21. ....XX.....................XX.......................
  22. ....XX.....................X........................
  23. ....XXX.............................................
  24. ....XXXX...........................................X
  25. ....XXXXX..........................................X
  26. .....XXXXXX.......................................XX
  27. ......XXXXXXX...................................XXXX
  28. ......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  29. .......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  30. ........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  31. .........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.
  32. ..........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..
  33. ...........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...
  34. .................XXXXXXXXXXXXXXXXXXXXXXXXXXX........
  35. ]])
  36. addItemAnim(room, "images/"..codename.."/drakar-w.png")
  37.  
  38. viking1 = addModel("item_light", 14, 17,
  39. [[
  40. XXX
  41. XXX
  42. XXX
  43. XXX
  44. ]])
  45. addItemAnim(viking1, "images/"..codename.."/vik1_00.png")
  46. -- extsize=4; first="vik1_0.bmp"
  47.  
  48. viking3 = addModel("item_light", 22, 17,
  49. [[
  50. XXX
  51. XXX
  52. XXX
  53. XXX
  54. ]])
  55. addItemAnim(viking3, "images/"..codename.."/vik6_00.png")
  56. -- extsize=3; first="vik6_0.bmp"
  57.  
  58. viking4 = addModel("item_light", 26, 17,
  59. [[
  60. XXX
  61. XXX
  62. XXX
  63. XXX
  64. ]])
  65. addItemAnim(viking4, "images/"..codename.."/vik7_00.png")
  66. -- extsize=7; first="vik7_0.bmp"
  67.  
  68. viking5 = addModel("item_light", 30, 17,
  69. [[
  70. XXX
  71. XXX
  72. XXX
  73. XXX
  74. ]])
  75. addItemAnim(viking5, "images/"..codename.."/vik2_00.png")
  76. -- extsize=4; first="vik2_0.bmp"
  77.  
  78. viking6 = addModel("item_light", 34, 17,
  79. [[
  80. XXX
  81. XXX
  82. XXX
  83. XXX
  84. ]])
  85. addItemAnim(viking6, "images/"..codename.."/vik5_00.png")
  86. -- extsize=3; first="vik5_0.bmp"
  87.  
  88. viking7 = addModel("item_light", 38, 17,
  89. [[
  90. XXX
  91. XXX
  92. XXX
  93. XXX
  94. ]])
  95. addItemAnim(viking7, "images/"..codename.."/vik3_00.png")
  96. -- extsize=6; first="vik3_0.bmp"
  97.  
  98. viking8 = addModel("item_light", 39, 14,
  99. [[
  100. ......
  101. ......
  102. ......
  103. ...XXX
  104. ...XXX
  105. ...XXX
  106. ...XXX
  107. ]])
  108. addItemAnim(viking8, "images/"..codename.."/spalici_00.png")
  109. -- extsize=5; first="spalici1.BMP"
  110.  
  111. item_light = addModel("item_light", 4, 2,
  112. [[
  113. .X..
  114. XXXX
  115. ...X
  116. ]])
  117. addItemAnim(item_light, "images/"..codename.."/korunka.png")
  118.  
  119. item_light = addModel("item_light", 25, 16,
  120. [[
  121. XXX
  122. ]])
  123. addItemAnim(item_light, "images/"..codename.."/stit.png")
  124.  
  125. item_heavy = addModel("item_heavy", 0, 0,
  126. [[
  127. ...XXXXXX
  128. ..XX.....
  129. .XX......
  130. XX.......
  131. X........
  132. X........
  133. X........
  134. X........
  135. X........
  136. ]])
  137. addItemAnim(item_heavy, "images/"..codename.."/ocel-1.png")
  138.  
  139. item_light = addModel("item_light", 25, 10,
  140. [[
  141. XXX
  142. ]])
  143. addItemAnim(item_light, "images/"..codename.."/stit.png")
  144.  
  145. item_heavy = addModel("item_heavy", 34, 15,
  146. [[
  147. X
  148. X
  149. ]])
  150. addItemAnim(item_heavy, "images/"..codename.."/ocel-2.png")
  151.  
  152. pesos = addModel("item_light", 45, 17,
  153. [[
  154. .XX
  155. .X.
  156. .XX
  157. XX.
  158. ]])
  159. addItemAnim(pesos, "images/"..codename.."/pesos_00.png")
  160. -- extsize=2; first="pesos1.BMP"
  161.  
  162. item_heavy = addModel("item_heavy", 25, 8,
  163. [[
  164. X
  165. X
  166. ]])
  167. addItemAnim(item_heavy, "images/"..codename.."/ocel-2.png")
  168.  
  169. item_heavy = addModel("item_heavy", 28, 15,
  170. [[
  171. X
  172. X
  173. ]])
  174. addItemAnim(item_heavy, "images/"..codename.."/ocel-2.png")
  175.  
  176. small = addModel("fish_small", 16, 11,
  177. [[
  178. XXX
  179. ]])
  180. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  181.  
  182. big = addModel("fish_big", 15, 13,
  183. [[
  184. XXXX
  185. XXXX
  186. ]])
  187. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  188.  
  189. viking2 = addModel("item_light", 18, 17,
  190. [[
  191. XXX
  192. XXX
  193. XXX
  194. XXX
  195. ]])
  196. addItemAnim(viking2, "images/"..codename.."/vik2_00.png")
  197. -- extsize=4; first="vik2_0.bmp"
  198.  
  199. hlavadr = addModel("item_light", 2, 9,
  200. [[
  201. ...
  202. ..X
  203. ]])
  204. addItemAnim(hlavadr, "images/"..codename.."/drakar-hlava_00.png")
  205. -- extsize=2; first="Drakar-hlava0.BMP"
  206.  
  207.  
  208.  
  209.